Crafting Skills There are six categories of Crafting Skills: Armormech, Armstech, Artifice, Biochem, Cybertech, and … When I started playing SW-TOR, I followed the thought of wanting my alts to cover all of the crew skills, but limiting my choices to gathering skills that would support my crafting skill on a per-character basis. Just wondering if the general Bounty Hunter community as a whole makes a lot of credits. 2. what are the "optimized" companion crew skills; which skills are the class's companions best at? Also, there are no species bonus to crew skills like in WoW or ESO, so don't bother. 4. what crew skills does the players already have on other characters? Another thing is you can not change what your companion's specialize in. Crew missions on the tier below 400 Slicing(320) for rich and bountiful take 30 minutes a pop. Crew skills are not class-bound. A few important notes of information, you shouldn't pick your class based on what Crew Skill your companions can do best, sure it's a nice help but they won't make or break the game for you. Your crew members can't die during the mission, but they may not succeed. Below the Crew Skills list is the Companions panel. 3. how many and what are the desirable items from a given crew skill? So now let's detail each perspective: The guide will be broken down via Republic and Empire than further by each class. There are three Crew Skill slots and you are allowed to have more than one Gathering or Mission Crew Skills but you are only allowed one Crafting Crew Skill. At the top of the panel are your Crew Skills and the current level of the Crew Skill. The crew skills take so long to level and take so much money to level that it's hard to keep them up to par with your level progression as you're levelling. And even then you'll very quickly get looted stuff that is better than what you just spent all that time focused on crafting anyway. What crew skills do most Bounty Hunters use? Each level allows you to craft different items of different tier quality and with different player level requirements. There is a 200 page thread on the crew skill forums with data on the pre and post nerf numbers. It means, that any class can use any crew skill. The bread and butter of Star Wars: The Old Republic is sending your companions on the missions. Skill Trees allow you to customize your player's abilities. Each Advanced Class has three Skill Trees, two of which are unique to that sub-class, and one Here are the best companions available for each class. It is currently impossible, even on the old numbers, to make 100k in a day. SWTOR Best Companion for Every Class With so many amazing companion characters available in Star Wars: The Old Republic, it's hard to pick just one. Understanding Crew Skills / High End Schematics / Best Crew Skills / Crew Skill Money Making / Reverse Engineering Rules / SWTOR Story to date AcaciaDragon 07.21.2015 , … The aforementioned approach worked out all right for … (E.g. for a character with a Cybertech crafting skill, I would take Scavenging and Underworld Trading.) Some classes have some minor bonuses to some crew skills (like Crit/Efficiency and such), but HK-51 is a great crafter for anything anyway. Just make sure you have one of every crew skill you can get spread across your toons and you're done. Each player has to decide what priority each of the above has. The Crew Skills system allows players to take advantage of the valuable resources, high-tech schematics, and intriguing opportunities the galaxy has to offer without having to break away from their storyline. Leve cap is 700 at the moment. I am especially interested in if Bounty Hunters generally make a lot of credits through crew skills or just in general really. Players can assign their crew of companions to gather resources, craft useful and valuable items, and even to undertake their own missions, providing the player and the rest of the crew …
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