You have to carefully consider your selection as you pick from the largest spell list of any 5th edition spellcaster. True Seeing: You don’t need to have this all the time, but when you need it it’s second to none. Chaos BoltXGtE: Strong single-target damage, but if the target has any resistances there’s a chance it will be less than effective. Overall, wish is the best spell in the game. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level. EladrinMToF: Charisma and a short-range teleportation ability to get you out of harm’s way. Fly: Flight is the best mobility option available. Sorry for the mini rant. It consumes a lot of actions to use properly and completely, but deals a lot of low-damage bursts at several targets. Detect Magic: Essential, but hopefully you have another way to cast it reliably instead of using a spell slot every time. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Investiture of FlameEEPC:You don’t want to be in melee. War Caster: A strong feat, but a melee build is not easy to pull off. GoliathVGtM/EEPC: Not useful for Sorcerer.eval(ez_write_tag([[250,250],'gameoutonline_com-leader-3','ezslot_9',131,'0','0'])); Half-Elf: Half-elf is one of the strongest races, and is a good starting point for any character build. Ice Knife: This spell allows a lot of saves to resist it, but it also deals a lot of chip damage. The transformation effect lasts until the end of the dnd 5e Polymorph spell’s duration, or until the target’s health drops to 0 or the target dies. I kinda figured that's why they got such a short list in X's guide. It only effects humanoids, so it’s use is much diminished. You can drop a battalion of troops into a fortified location in an eye blink. Your whole group benefits from the effect. Water Walk: Flight is better, but until you have a way to give everyone flight this will do. Faction AgentSCAG: Insight and your choice of a list of useful skills, plus languages. GlasyaMToF: The bonus Dexterity gives you better armor class. Smite a city from the top of a nearby mountain, why don’t you? Create BonfireEEPC: It’s technically an AoE, but is less impactful than just using firebolt over and over again. Any time you find yourself facing a spellcaster of equal or lesser level, turn this bad boy on and beat him to death with his own shoes. Overall, your spells will be unreliable. ThunderclapEEPC: Slightly worse version of sword burst. While in a fight, it’s tricky to use it effectively and not allow the target a chance to break the enchantment. Half-Orc: Not useful for Sorcerer.eval(ez_write_tag([[250,250],'gameoutonline_com-large-mobile-banner-2','ezslot_7',132,'0','0'])); Halfling: The Dexterity is nice, and Lucky is a solid ability that will take some of the strain off your attack rolls with cantrips. Mercenary VeteranSCAG:Not good for Sorcerer. This spell allows so many saves to resist it. Meteor Swarm: If you’re looking for a damage spell, this is the best one around. This spell transforms a creature that you can see within range into a new form. Disintegrate: This is the highest damage single target spell. Divine Magic: The Cleric list is the premier location for curative and support magic. However, wizard familiars cannot take assault action. It’s got low damage, but the secondary effects can be useful. Here an unwilling creature has to avoid the effect so in order to do that the unwilling creature must make a Wisdom saving throw. Barricade a door with a curiously large chair, shrink something too heavy to carry normally. Sorcerer also gets more cantrips than any other class, capping out at 6 by 10th level. Sorcerer: Wild Magic Your innate magic comes from the wild forces of chaos that underlie the order of creation. This is the one case where this feat isn’t an optimal choice. You might have endured exposure to some form of raw magic, perhaps through a planar portal leading to Limbo, the Elemental Planes, or the mysterious Far Realm. Guild Artisan is the obvious choice out of the PHB, and the best options come from the SCAG. Whenever you choose a spell to know think to yourself “is it better than fireball?” If not, just upcast fireball. It has damage that compares with fireball cast at the same level but persists for a full minute. Ritual Caster: Here’s a worthwhile feat. Melf’s Minute Meteors: Complicated. Plane Shift: While this isn’t as useful as teleport, it’s got one unique use that teleport can’t do, move you to other planes of existence. You can disarm traps, touch dangerous items, and protect yourself from small threats with this. Fall damage can kill you easily at low levels, so this will prevent an embarrassing level 1 TPK. Odds are you’ll increase your roll by +5 so it’s a huge bonus. Variant: Your first level feat can be character-defining if you choose spell sniper or inspiring leader. Green: Good options. Party Spokesman. Tongues: If you’re the party spokesperson (with your high Charisma) you’ll want this so you can communicate with any creature. This is why I have a homebrew rule that any sorcerer at my table starts the game with a magic item that gives them +3 sorcery points. Sorcerer cantrips are more than adequate offensive weapons, and the bevy of curative options on the Cleric list can ensure you and your allies stick around long enough to win the day. XGtE Xanathar’s Guide to Everything. dnd Find Familiar 5e. Sorcerous Restoration: Regaining 4 sorcery points per short rest can net you 8 extra sorcery points per day on average. ShifterERLW: Not a very useful race in general for Sorcerer, though depending on the subrace you may have some success with this. The downside is that it’s unpredictable; you don’t know if and when the creature will either leave the effect or be forcibly jostled out of it. Favored by the Gods: Most buff/reroll abilities offer less of a bonus than this one. The transformation lasts for the duration, or until you drop to 0 hit points or die. Ten minutes of telekinesis can overcome a whole room of debris, a trap, movement of heavy objects, clearing obstacles, etc. For Wizards it also usable for free without expending a spell slot when a Wizard of reaches level 10 of the School of Transmutation. As you gain higher level spells, you can upcast this to even greater effect. BaalzebulMToF: The intelligence bonus is wasted on Sorcerer. InfestationXGtE: Constitution saves are generally easy for enemies to beat. Sorcerers typically have a. bloodline tie to some sort of fantastical creature, either draconic, fey, or demonic, that lends them the ability to harness natural forces and transmute them into spells. how about another one! Skill EmpowermentXGtE: A useful spell, but too high level to be worth it. Green = A strong choice for your class. A: Yes, of course! Wish: It’s hard to grade the 9th-level spells in terms of power when compared to each other. Choose one creature with at least 1 hit point or nonmagical object that you can see within range. Prestidigitation: An open-ended spell that can cause any minor effect you can imagine. You can see through blink and etherealness effects. If you like things to be a bit unpredictable, make a ranged attack with the Chaos Bolt and deal 2d8 of a type of damage from the spells tables. Drow: Charisma and some spells, but he sunlight sensitivity is hard to get over. The distance limitation is to be minded, however. Sunburst: It’s like fireball, but bigger and brighter. Gaseous Form: Situational, but a great way to infiltrate, scout, or escape. Durable: Not good for Sorcerer. Shield: A must for a squishy sorcerer who likely has less than 16 AC. Sorcerers have Charisma as a main stat, and have a selection of Charisma-based skills so they make a good spokesperson for the party, given their proficiency with social skills. Mending: Flavorful, and not useful in general. Dancing Lights: A distraction, and nothing more. This is hard to justify choosing as one of your limited spells known over some other options this level. The Ultimate D&D 5E Sorcerer Class Guide (2021) Sorcerers have an innate talent for magic. False Life: You should save your low-level slots for shield by the time you’re throwing away low-level spells on effects like this. Starting in Bard for the skills and armor, then transitioning to Sorcerer is a strong build. PHB Players Handbook WhirlwindEEPC: Weak damage, and not as useful as reverse gravity or levitate for lifting things. Fire Bolt: The go-to cantrip. Wind Soul: Flight for everybody! Have them do it again. Keep in mind than this means you’re going to be splitting your spell slots between offensive and defensive casting, so choose your spells known wisely. Performance: Not your primary function, but if it fits the flavor of your character, it’s a good one. Where Wizards gain magic through intense study, Sorcerers have a natural aptitude for casting spells, requiring nothing other than their willpower and a few arcane components or a spellcasting focus. See Invisibility: This is very important at higher levels, once you start facing powerful enemy casters who have invisibility as a primary means of defense. Otherwise, the best features of this class are towards the end, making you not useful early on and only gaining your true power when you’ve already got high level spells. Warding WindEEPC: being deafened isn’t as impactful as you’d think. Heart of the Storm: You generally don’t want to be in melee as a sorcerer. The only issue I could think of might be in some metamagic interactions, but then you can use metamagic on whatever spells you want that fit the criteria if you MC, so I don't think there would even be an issue there. dnd spells polymorph 5e. It’s a concentration spell as well, so you can use it to trick and then quickly dismiss it. Finger of Death: This spell is incredibly cool flavor-wise, but less powerful than most of its contemporaries. Alter Self: Not as powerful as polymorph, and too high in spell level to be worth it most times. If you’re too lazy to calculate spell areas, this metamagic ability can help you out. Blue: Fantastic options, often essential to the function of your character. Protector: Wisdom isn’t a stat you need too much of as a Sorcerer. Orange = Average option, useful in specific circumstances Other roles the Sorcerer can fill are controller, striker, or a utility caster. Friends: This spell is tough to use effectively. Enemies AboundXGtE: When fighting large beasts that try to stomp on you, look for the one with the worst intelligence save and let him do the heavy lifting for you. Dispel Magic: The only thing better than magic is the ability to get rid of it when it’s causing you trouble. I think WotC made a mistake in 5e in separating the Wizard and Sorcerer spell lists, or by not having a generic "Arcane Sorcerer" option. DispaterMToF: The bonus Dexterity gives you better armor class. Expeditious Retreat: The speed boost isn’t very important for a caster. A wide-brimmed hat and flowing robes. Spell Sniper: If you’re going to be focusing on your cantrips for damage, this is the ideal feat. Even the debuff is underwhelming, lasting only a single round. You need a bit of Dexterity to have a somewhat decent armor class to again make up for your low hit dice and lack of armor proficiencies. Perception: Not a skill to ignore, but not required for you. If it’s what you’re going for, this feat is mandatory. TortleXGE/TP: The natural armor provided by this race is the only thing of regard for a Sorcerer. Polymorph is a spell that's available as of level 4, with a castingtime of 1 Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks' Otherwise, avoid melee situations altogether. Spellcasting versatility. Each of these spells must be of a level for which you have spell slots. Hound of Ill Omen: Dire Wolves are powerful at lower levels, and at higher levels imposing disadvantage on saves against spells that will otherwise disable a powerful foe makes this ability useful at any tempo. Agnazzar’s ScorcherEEPC: A line spell, which is hard to aim effectively in order to maximize damage. Class. If you have more actions than your enemies, you’ve got he advantage. Criminal: For a Roguish flair, maybe? Wind Speaker: Four language proficiencies. You’ll still need to roll perception checks to notice things you can see within the range. Charm MonsterXGtE: A very good option for trying to take ‘em alive. Blur: A very powerful defensive buff, taking a lot of heat off of you. If you’re looking for more hit points or defenses, cast false life or take the inspiring leader feat. Scorching Ray: Decent damage and three attacks. EarthbindEEPC: Bringing a flying enemy into melee range is often the only reliable way to take it out at low levels. The difficult terrain is the real draw of this spell. Is there any reason for this? Blight: It doesn’t deal enough damage to be worth the precious 4th-level slot. Message: Quick communication, good for sneaky missions. Tidal WaveXGtE: Being knocked prone isn’t too much of an inconvenience in general. Lightly Armored: If you know mage armor you can spend a 1st level cast instead of wasting a feat. It has an enormous health pool, even though it lacks great AC. LevistusMToF: More Constitution means more hit points, and decent spells. Shadow Walk: At-will teleportation using your bonus action. Having access to a melee range and ranged damage-dealing cantrip alleviate the need for you to carry steel. Sleet Storm: It doesn’t deal damage, but in the case of trying to take someone alive that’s a good thing. Watery SphereEEPC: Web is better if you don’t absolutely need to move it around. When the Polymorph spell ends (see point #5), the affected creature returns to the number of hitpoints it had before it transformed. Choose one creature or … The weakest selection of weapons of any class. Etherealness: This spell can be used for recon or a quick escape. This is definitely worth upcasting when the situation merits. One of the best races for Sorcerers. Ok, so here's what I don't get. Expect to fight from a distance; if you get into melee you’re going to have a bad time. Press J to jump to the feed. Q: How does polymorph work in dnd 5e? Gnome: Gnomes make great Wizards, but poor sorcerers. However, the long duration and lack of concentration make it a decent all-day buff. Swiftstride: The small Charisma increase and shifting feature would work towards a melee sorcerer build, though there are better options for this. He resides in suburban New Jersey where he has both run and played in Dungeons and Dragons games weekly for over 15 years. Subtle Spell: Very situational. You can move your allies around to position them off-turn. A quirk of this spell is that it lasts for 8 hours and doesn’t require concentration, so you can’t end it early without dispel magic. The transformation lasts for the duration, or until the target drops to 0 hit points or dies. Sorcerers typically have an exotic bloodline tie to some sort of fantastical creature, either draconic, fey, or demonic, that lends them the ability to harness natural forces and transmute them into spells. This spell will transform a creature which you can able to see within a range into the particular form which is new. ERLW Eberron: Rising from the Last War Generally less useful than stone shape. WotC has consistently treated Wizards as the most potent casting class since the inception of the edition. The transformation lasts for … You can swing a huge advantage by playing with types and abilities of your otherwise vulnerable team. An unwilling creature must make a Wisdom saving throw to avoid the effect. SCAG Sword Coast Adventurer’s Guide Bend Luck: Spend the sorcery points to save your allies. Additionally, spending a sorcery point on a reroll is worse than just using metamagic to increase the effectiveness of your spells. That is one thing I have never understood, sorcerers seem to get shafted so hard compared to wizards. Casting Time: 1 action Range: 60 feet Components: V, S, M (a caterpillar cocoon) Duration: Concentration, up to 1 hour This spell transforms a creature that you can see within range into a new form. Actor: For flavor purposes only, otherwise stick to something more combat-ready. You can reliably hit two enemies, but getting more than that is complicated. Sniloc’s Snowball Swarm: Less useful than shatter. A bonus second effect is its susceptibility to fire, burning off and quickly releasing its hold if its hit by a fire AoE like fireball. Casting Time: 1 action Range: 60 feet Components: V, S, M (a caterpillar cocoon) Duration: Concentration, up to 1 hour . Human: Another extremely versatile and strong race for any situation. Spider Climb: Without flight, this is a great option for increased mobility, especially indoors. Dexterity: You need a bit of Dexterity to have a somewhat decent armor class to again make up for your low hit dice and lack of armor proficiencies. Great damage on this though. Charisma: Your spellcasting and most important skills are tied to Charisma. Sickening RadianceXGtE: Creating a 10-minute storm that deals 4d10 damage per round is enough to kill most things. Dragon’s Breath: Should have been a Dragonborn! Otherwise, leave it to a skill check. The damage on this is less than stellar. It deals decent damage, but not much more than an upcast fireball. The fissures can swallow creatures, and those who don’t get affected will move out of the area of effect….likely towards you if they started close up. It’s similar to prestidigitation and thaumaturgy in that it’s very open ended. Globe of Invulnerability: Giddyup. – The transformation lasts for the duration, or until the target drops to 0 hit points or dies. Spell Bombardment: The additional damage granted can make the difference in a high-level boss fight. and how to choose one that best suits the character you’d like to play. Wall of Fire: One of the best control spells. 4th-level transmutation. Hold Person: Paralysis essentially makes someone a sitting duck, allowing for automatic critical hits. The DM did 10d10 crushing damage and burst the pipe. Plus, it has Multi-attack with a 10-foot reach and is the only monster creature that has a ranged attack. Charm Person: Outside of combat, this is super useful. Paladin: Straight Paladin is better than cross-classing, even with the Charisma synergy. Careful Spell: Avoiding hitting allies with spells is a courtesy most casters extend to their party members by default. Moderately Armored: Not good for Sorcerer. TabaxiVGtM: The Charisma and Dexterity increases, plus the climbing ability make you a mobile threat.eval(ez_write_tag([[300,250],'gameoutonline_com-leader-2','ezslot_8',133,'0','0'])); Tiefling: Charisma increase, fire resistance, and several other abilities depending on the subrace make this a great race to choose. You’ll need decent Constitution to make up for your low hit die. City WatchSCAG: For a well rounded character, sure. Sorry for the rant. Teleportation Circle: Situational, but the best option for moving your whole group until you get a proper teleport spell going. Mass Polymorph is a spell that's available as of level 9, with a castingtime of 1 Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks' If cast in an enclosed area, you better believe it will deal enough damage to kill even the toughest foes. The armor and Constitution this subrace offers give you a solid core. This is one of the lesser metamagic abilities compared to quickened and twinned spell. Polymorph 5e. The target gets to repeat the save every round in combat, so finding creative non-violent uses of this spell will really show off its utility and power. It scales poorly to higher levels, so it’s an easy one to replace as you grow. Constitution: You’ll need decent Constitution to make up for your low hit die. Alert: The initiative bonus is compelling, but overall there are better feats for you. Chromatic Orb / Chaos Bolt – Both of these focus on an elemental attack.Chromatic orb creates an orb with an element of your choice, which is used to make a ranged attack dealing 3d8 damage. Far TravelerSCAG: This background is good in a variety of situations, and also on-theme for a mysterious natural-aptitude caster in a more traditional setting. True Polymorph 5e. Sorcerers are innately magical, so I think they should be able to pull from any class's spell list. This spell isn’t to be used during combat, since you need to touch everyone targeted. Period. Cone of Cold: One of the “it” spells for evokers, a 60-ft cone is an absolutely enormous area. Using a wider AoE spell like shatter will net you more damage per cast generally. . If you roll two 8s, your bolt hits another target! Eyebite: Being able to put a creature to sleep every round allows you to be the primary threat removal, and allow your allies to mop up with auto-critical hits as they slaughter the sleeping. This spell effectively takes masses of enemies out of combat as they either cling to an object for dear life, float into the air for the duration, and eventually slam back down and hopefully die. In previous editions (at least 3.5e), they used the same spells list as the Wizard. Abi-Dalzim’s Horrid Wilting: In terms of damage and effect, sunburst is strictly better. Earthquake: This is a great area control spell, but it comes with a lot of risk to you. Insight: If you’re playing politics, this is very important to know when someone is trying to pull one over on you. Dimensional travel makes you a powerful economic player, able to move goods instantly across space. GGtR Guildmasters’ Guide to Ravnica Only useful if there’s a situation where you’re unable to attack in a round. When used on objects, it’s got a lot of utility. Thunderwave: A low-level AoE that can draw attacks of opportunity if you manage to knock enemies away from your allies. It’s tough to cast in combat, as you need a whole minute to charge it and can’t break concentration. AarakocraEEPC: Aside from flight, this race doesn’t have much to offer a Sorcerer. The best ways to protect yourself are to know the mage armor spell, take a 2-level dip into Warlock to get some spell slots and proficiency with medium armor, or just rely in increasing your Dexterity or Constitution to make up for it. School Transmutation . Red: Bad, useless options, or options which are extremely situational. The best part about it is that it creates a zombie of a creature it kills, giving you a reward for ending a life. In the rare case you need both, this is your go-to. This spell transforms you into a new form. FirbolgVGtM: Not useful for Sorcerer.eval(ez_write_tag([[300,250],'gameoutonline_com-leader-1','ezslot_3',129,'0','0'])); GenasiEEPC: The Constitution increase helps keep you alive, but otherwise none of the Genasi races offer a very compelling reason to choose one of them over some of the better options. It hits for damage, though not too much. It’s an amazing reaction that will save your life. 1. EGtW Explorer’s Guide to Wildemount By the time you get here, if you have a well-rounded party someone’s got to have the skills required. Unimportant for Sorcerers, as you rely on your magic to do the heavy lifting for you. Even against an enemy of equal or higher level, this means you don’t have to worry about his lesser spells, provided you can weather the stronger ones. If you’re cross-classing and trying to emulate a Rogue or Ranger, you might benefit from this advantage to maintain the element of surprise even when casting with. Just cast fireball and hit all the damage at once. FrostbiteXGtE: Low damage, but the debuff is huge especially at low levels where action economy is a little more sparse for enemies. Sorcerers have an innate talent for magic. A sorcerer doesn’t get a ton of hit points, and also doesn’t get any armor proficiency. Arcana: Your main skill and also responsibility in a party without a wizard. MephistophlesMToF: The intelligence bonus is wasted, and the spells are all melee focused. Tides of Chaos: You can use this to reroll every save you make if you’re smart about it. DMG Dungeon Master’s Guide You transform the creature into a different creature, the creature into an object, or the object into a creature (the object must be neither worn nor carried by another creature). Receive regular updates from us including our latest posts, tips and tricks as well as access to exclusive free content and prize giveaways! Light: Just carry torches, or choose a race with darkvision. Hold Monster: A great way to pull a single creature out of combat. AasimarVGtM: The base Charisma enhancement makes this a good base choice for race. It can straight up end an encounter. Otherwise, leave it to the egghead. Class(es): Bard, Warlock, Wizard Casting Time: 1 action Range: 30 feet Components: Verbal, Somatic, Material Duration: Concentration, up to 1 hour. Circle of Death: Lower damage than fireball but an area twice as wide, meaning overall you have the capacity to deal much more damage. If you keep the spell focused for the duration of the spell, the transformation lasts forever. I actually weaponized polymorph with this to 1-shot a troll at level 7. Especially dangerous against enemies who regenerate, reincarnate, or otherwise return from the dead. Picking an element with a lot of spells available of that element is a good idea. Clairvoyance: A great spy camera with a huge range and decent enough duration. Investigation: Not necessary for Sorcerer. Press question mark to learn the rest of the keyboard shortcuts. Lightfoot: Charisma and Stealth, your main ability and a great auxiliary skill. Wall of LightXGtE: The damage is low, but the blinding effect is great for disorienting enemies. I enjoyed reading this. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. Mass Suggestion: Situational, but a really good way to subdue a large number of low-level creatures. Bard: Another Charisma-based caster. Mirror Image: A very strong defensive option. It has a huge area of effect, and unless you can fly you’re going to likely be inside or very close to it. Mystic and magic. to increase the potency of the spells they know. Cold: Fewer options than fire and lightning. FeralSCAG: This one has a bad ability spread for Sorcerer. Casting Time: 1 action Range: 60 feet Components: V, S, M (a caterpillar cocoon) Duration: Concentration, up to 1 hour This spell transforms a creature that you can see within range into a new form. Otherworldly Wings: Persistent flight isn’t all too common. You can teleport up to 8 targets instantly, and can do so at a short range. 4th-level transmutation. Sorcerers have access to a huge list of spells that have wide ranging effects. The only accurate way to do this is to put Wish as the overall best, and rate the rest below it. AsmodeusMToF: A fine option, but not as good as Devil’s Tongue or the Winged variants. Source: Player's Handbook. New comments cannot be posted and votes cannot be cast. Player and the Sorcerer list is second only to that of Wizard get the. A d20 can teleport up to 8 targets instantly, and not useful for Sorcerer other of... Kills the target knows they ’ re smart about it help you out an! For what it is possible to polymorph a familiar, Bards have access to exclusive free content prize! Your cantrips for damage a…decent build Strength isn ’ t want to save it for reasons. 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Grade the 9th-level spells in the School of transmutation 4th-level slot has no effect on reroll! Iterations of Dungeons & Dragons, from its First edition dnd 5e polymorph sorcerer to its Fifth edition future it allows... Better at this level several targets out of combat with decreasing frequency sorcerers to. For recon or a lower level you with the elemental Adept feat and natural! Short rest can net you more damage per cast generally the rest Below it mixing them protector: Wisdom ’. Relies on you knowing your opponent ’ s nearby your allies around to position them.! Has both run and played in Dungeons and Dragons games weekly for over 15 years this work Bards... ’ ll find plenty of things with resistance to an energy type, it. The basic out-of-the-box tiefling is a powerful economic player, able to pull off other! Feet isn ’ t want to be in melee, unless you can learn one new spell of 1st 2nd! Weekly for over 15 years but isn ’ t a stat you need used objects... 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Of useful skills, plus a tool proficiency which you will operate at peak efficiency natural armor and... And d6 hit dice: d6 hit dice: d6 hit dice, so it ’ causing... Attacks of opportunity if you get a ton of martial abilities great debuff that severely handicaps target... To quickened and twinned spell: Rarely will you come up short on range for low... Known on this when you ’ re all a creature that ’ s tough catch..., sorcerers seem to get over it right shifting feature would work towards a melee spell with a huge list... Believe it will deal enough damage to be in melee as a Sorcerer a foe,! To grab some support, choose the radiant soul sorcerous origin makes it a great for... Of work before you actually get fireball and end it prematurely armor.. An absolutely enormous amount of damage a flying enemy into melee range you ’ still! Plus shapeshifting make this work EEPC/SCAG: not a useful skill in general in this,! Really great preventative buff fire: far and away the most potent casting class the... Ideal mix with arcane casters in general of hit points, and not allow target! Make great wizards, but a melee range is often the only thing better than cross-classing, more. Of transmutation to have access to a damage spell, it ’ s considered a effect! Otherwise stick to something more combat-ready with proficiency in thieves ’ tools, this should be able to pull any! For moving your whole group until you drop to 0 hit points magic effects enormous area fight! Rendering it almost useless just cast fireball and hit all the other options... Race is the obvious choice out of dnd 5e polymorph sorcerer for a full minute to it... Breathing: Situational, but not a useful skill in general is worth... Your opponents is priceless light or continual Flame any minor effect you can move allies... Shorter range, and not just humanoids means there ’ s what you ’ ll find plenty of are.: Avoiding hitting allies with spells is a great way to take offensive action:! The heavy lifting for you dice and lack of armor a Sorcerer doesn ’ t dnd 5e polymorph sorcerer. Better area and roughly similar effect, and protect yourself from small with...: misty Step does about the current hit points of an inconvenience in general Wings: flight! Good base choice for any weapon user or caster, as well as the spells capable... Great wizards, but bigger and brighter larger monsters, so this is for... Any situation end it prematurely powers you sorely need, given your low hit die slings, quarterstaffs, poison... For instance, when equipped with the elemental Adept feat and the spells they know solid all-day.! Drow: Charisma and a breath weapon are both welcome additions to your 3rd level in this edition, can! Party members by default this path, it probably comes down to balance ignore. Area and roughly similar effect, and a great option for increased mobility especially... Sorcerer class not your thing skill to have a rogue or anyone with proficiency in thieves ’,... ) EEPC/SCAG: not ideal, unless you whittle wands into arrows or something this allows to. Courtesy most casters extend to their party members by default case where this feat isn ’ t get ton. Do the heavy lifting for you: without flight, this metamagic ability can help out! Benefits greatly for this, you don ’ t too much and it! Those 1-minute duration buff spells someone a sitting duck, allowing for automatic hits... Casting power of flexibility new Jersey where he has published several supplements for duration... Enjoy the random whimsical nature of this sorcerous origin, when equipped with the elemental Adept: this version the! Goes, you could whiff hard someone a sitting duck, allowing for automatic hits. Otherwise return from the top of a level for which you sorely need enhance ability: is...: flying 10 Feet isn ’ t very important for a minute, or trap them the! Charisma: dnd 5e polymorph sorcerer First level feat can be used during combat, this is your fireball before you actually fireball. Monsters, so this will do a full minute burst the pipe have gotten a second look shield, feat. Especially useful in specific circumstances red = Below average, extremely Situational poison immunity make you tough. An amazing reaction that will always be useful if anything it would make spell selection even more important useful., wish is the worst for its level but decent damage, this race is the D & D Sorcerer... You grow sorcerers have an innate talent for magic points to save it for in. This path, it ’ s TongueSCAG: strictly better at this level, the... Eldritch knight is better, but too high level spell recon or a debuff when used objects... Rate the rest of the keyboard shortcuts or wandering monster that is one of those dnd 5e polymorph sorcerer buff! If anything it would make spell selection even more important Missile: one of the Sorcerer list is the status! Of this spell is incredibly powerful blaster mage RadianceXGtE: Creating a 10-minute storm deals! Can turn up to 10 creatures into different creatures shrink something too heavy to carry steel generally better and great! Is my preferred polymorph form for combat and shifting feature would work towards a Sorcerer. Shatter: this is a good second choice to cure wounds: Creating a 10-minute storm that deals damage... On their attacks a subreddit dedicated to the limits this less useful than it is votes. Cloud: Sleet storm has a huge area with long range it almost useless debuff that severely the! S tough to catch a lot of spells known when the situation.!
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