by Tony Hedstrom. A platform that moves if Sonic is underneath it. 146, 147, 157, 15B, 182, 183, 184, 187 A column of rings found next to a giant cog at coordinates 08F005E8 if you take the path to the right after the first yellow spring shaft in Metropolis Zone Act 2 is very unusual. Passwords. Again, the graphics no longer exist in the ROM. CodeBreaker Codes - Inculdes Unlocking ALL Characters and Opening ALL Zones. Hold X and press Start when Sonic and Tails appear at the title screen. It can be stood on, and moves in a similar motion to the spinning spiked balls in the level. Messing around in Sonic 2 with some of my favorite Game Genie cheats. Unfortunately, the graphics have been deleted, but the coding is intact. The Game Genie codes are: Rings worth 8-Player 1= SAST-DA1A. Highlight Knuckles and press L TRIGGER. Climb as high as you can and glide to the right to reach the end of the level within seconds. These can be placed via debug mode. Stay invincible and invisible after getting hit. It seems this object would have been used to cross something, as it can be stood upon, much like the ball object that appeared in early versions of Sonic the Hedgehog. The sound used when hitting the R, UP, and DOWN blocks in the Special Stage. Despite early concept art closely matching the internal level order. Anyone playing on a physical Gameboy will need to purchase a physical Gameshark device to use these codes. It released in the U.S. on Tuesday, November 24, 1992, and was an instant hit for that Christmas holiday. 97 - Used in the Simon Wai Proto, but it's completely different. The second Act can be accessed with the code AGLA-ATD4, and finishing it by placing an animal capsule with debug mode will take you to Oil Ocean Act 1. Oil Ocean Zone Act 2: Hyper Sonic Enable the "Debug mode" code. There's a fix to implement the lost animation, In Death Egg Zone, Robotnik is programmed to laugh when Sonic takes damage during the Mecha Sonic battle. Select any starting level, then hold X + Start until game play begins. Pause game play and press A … These may have been placed with the original level layout from the Simon Wai prototype in mind. An alternate death frame, defined in animation, There's an unused animation for Robotnik accidentally dropping the blue goop on his own head in the Chemical Plant Zone fight. Badnik sprites from Metropolis Zone and Emerald Hill Zone are loaded. AH2T-CAH6 / AH2T-CAHN. Contrary to popular belief, this zone did have minor changes after the Simon Wai and August 21st prototypes. IDs are created at this point for each line, representing 2x2 chunks of VRAM graphics. It does not exist in the Simon Wai prototype, where instead the functional version of Hidden Palace uses the music that was later used for the 2-player version of Mystic Cave. It was determined not to be a screenshot from a prototype for several reasons: Sonic's sprite is different than any of those seen in earlier versions of Son… More Cheats and Tips for Sonic Classic Collection If you need more help with this game, then check out the following pages which are our most popular hints and cheats for this game: 3 cheats in sonic and knuckles 2 In Sonic 2's code, the pointers that controls the animals PLCs, list another entry after zone 0x10. Some leftovers from the level design of the trapezoid lift area from the Simon Wai prototype, as well as some unused silver pipes that were possibly intended for background decoration. Finishing Act 1 by hacking in an animal capsule will send you to Emerald Hill Zone Act 1. 8 0. These are leftovers from the original level layout seen in the Simon Wai prototype. Unknown. Sonic the Hedgehog 2 is the sequel to the first game, which introduces Tails, the iconic Spin Dash, the idea of robot Sonics, and an actual reward for collecting all six seven Chaos Emeralds in the form of the golden-haired Super Sonic. Level select: Press B, A, Right, A, C, Up, Down, A, Start when the phrase "Press Start" appears on the opening screen. These rings appear to correspond with the original level layout from the August 21, 1992 prototype. A large number of interesting things were cut from the final version, such as the ever-famous Hidden Palace Zone. This game has unused graphics. Use the sound test selection on the options screen. Another empty stage can be accessed with Pro Action Replay code FFFE10:0300 or Game Genie code ACLA-AGD8 (AB6X-AGBR with Sonic & Knuckles lock-on), and like with ID 01 above, it can be accessed by choosing "Sound Test" on the stage select screen (Special Stage with lock-on). Going by early concept art which shows roughly what the level order would have originally looked like, and lines up rather closely with the internal order, this slot was going to be used for a level called "Sand Shower Zone". The upper four bits can be used to offset when it starts to rise in the air. It does not collide with breakable floors or elevators, and it will go up slopes and even vertical walls without slowing or stopping. ===== Sonic the Hedgehog: Triple Trouble (Game Gear) - Game Genie Codes ===== Version: 1.0 - 06/20/01 By Jim "Red Phoenix" Chamberlin red_phoenix_1@hotmail.com This is not a walkthrough! Sonic the Hedgehog 2 cheats, Codes, Tips, and Codes for GENESIS. Cheats; Guides; Pixel-Madness. "A" Code "B" Code: Effect: There are 2 Versions of this game. ... ALTA-CA9J / ALTA-CA9Y. 1E6, 1E7, 1E8 Not too much interesting, except for some kind of railing and various tiles with unused graphics and clouds for use in Sky Chase. The warp noise made by a Giant Ring at the end of an act if Sonic enters it. An object that forces Sonic into a ball was added inside the long tube near the start of the level and new background scrolling data. Contributed By: retrogoods 4 0 « See More or Submit Your Own! 89 - Used in the Nick Arcade Proto, but it's completely different. Another empty level slot, which can be accessed by using Pro Action Replay code FFFE80:0900 or Game Genie code ACLA-AWD8 (AB6X-AWBR with Sonic & Knuckles lock-on) and choosing "Sound Test" (Special Stage with lock-on) in the level select. It may seem strange, but this row of rings should be in ACT. The Genie has more Sonic Advance 2 Cheats at CheatingDome.com. A walking animation for the turtles in Sky Chase Zone. Don't see the code you're looking for on this page? If the subtype of a monitor is set to 00, the monitor will spawn with a static icon. ), Sega Master System / Mark III / Game Gear. Enter Oil Ocean Zone. The song at entry #10 in the Sound Test is unused in normal gameplay; however, it will play if the corrupted remains of Hidden Palace are accessed in the final build through the use of cheating devices or otherwise hacking the game. While the game is paused, some debugging options are available: This page was last edited on 17 November 2020, at 03:57. A door object with no use or any real reason to exist. In the level select's sound test, play sounds. 0E - Used in the Nick Arcade and Simon Wai prototypes. This was later used in Hidden Palace Zone in the 2013 remake. Head on over to my Sonic Advance 2 (USA) Gameshark Codes and check for your code there instead! It otherwise seems to be identical to how it was in the Nick Arcade prototype, with the only difference being a lack of badniks, garbled graphics, and almost nowhere to stand on. E7 - Used in the Nick Arcade and Simon Wai prototypes. The same rings can be found in the same coordinates in that prototype. It is not normally used in any version of the game, but Pro Action Replay code, Unused decorative objects for Chemical Plant Zone, stored at. The Genie has more Sonic Advance Cheats at CheatingDome.com. sonic run at top speed A2FT-EASG all characters has a jump transform animation B2YA-EA2L all characters under water A2YA-EAFC sonic can move normal in water but tails and knuckles always in water A2YA-EAFT all characters can move normal in water A2YA-EAF2 all characters spin dash jump A2XA-EAAC all characters spin dash in place A2XA-EAAN You must also be playing as Sonic, as Tails cannot enter object placement mode. In the same coordinates in that prototype is a tall pillar. Another Hidden Palace Zone leftover. Although very similar to the small platforms used in Metropolis Zone, this platform behaves strangely, usually rising at an angle. This empty stage slot can be accessed by entering Game Genie code AA7A-ACGY or Pro Action Replay code FFFE10:0100 and choosing Green Hill Zone Stage 0. Additionally, it has a Tails icon, much like the Wood Zone remains. SCWT-DJZR Rings Worth 2 SCWT-DNZR Rings Worth 3 SCWT-DTZR Rings Worth 4 SCWT-DYZR Rings Worth 5 SCWT-D2ZR Rings Worth 6 SCWT-D6ZR Rings Worth 7 SCWT-DAZR Rings Worth 8 AAPT-DAV6 Pull Super/Hyper Sonic, Knuckles Through Acts. Sega Genesis/MD/Sega CD/32x Game Genie codes and stuff ... Sonic the Hedgehog 2 Sonic the Hedgehog 2 (access Hidden Palace Zone) Sonic the Hedgehog 2 (time codes) ... Road Rash 2 ROM hacking guide How to hack cheat codes into Sonic CD Advanced code making tips for Sega Genesis Just as it is originally the Simon Wai prototype, the default background music is the same as Sky Chase Zone. This failure has always occurred since the prototype of August 21st, 1992. Going by early concept art which shows roughly what the level order would have originally looked like, and lines up rather closely with the internal order, this slot was going to be used for a level called "Rock World Zone". If the "A" Codes don't work try the "B" Codes. Go to the Level Select screen, enable Debug Mode, then hold C and press Start when selecting a level. An unused animation for Aquis spitting up oil, along with an oil spray. This oddity is still there in the 2013 remake. This crystal was used in the earliest two prototype to block off a tube in Hidden Palace Zone. As with Genocide City, Death Egg, and Wood Zone Act 2, Sonic and Tails immediately fall to their deaths upon entering. Now you can be invisible and virtually invincible with this code for Sonic the Hedgehog 2. This poor seesaw was overlooked once the layout was altered from the Simon Wai prototype. Insert the Sonic The Hedgehog 2 cartridge into the Sonic And Knuckles cartridge. ... Sonic 2 AL3A-CA4J ... Ein Gedanke zu “ SEGA Mega Drive Game Genie Codes ” Helinux schreibt: 6. Two rings lined up horizontally. 00002738 000A 10001FB2 0007 . Sonic the Hedgehog 2 for Genesis cheats - Cheating Dome has all the latest cheat codes, unlocks, hints and game secrets you need. It's possible that they were originally intended to take off from the Wing Fortress as it passed by. Sonic 3D Blast Sonic 3D Blast. Although popular speculation is that this song was at one point intended to be used as the background theme for Hidden Palace, the 2013 remaster of Sonic the Hedgehog 2 instead uses the same music as the Simon Wai, August 21st, and September 14th prototypes, as the developers felt that it better suited the revised level. Monitors Developers: Sonic Team, Jump to: Code (2) Tip (17) Cheat (11) ... Then connect the Sonic 2 cartridge on top of the Game Genie… 227, 228, 259, 262, 268, 27C, 2A0, 2A2 052, 053, 054, 055, 056, 057, 058, 059 1FE, 1FF, 201, 210, 211, 215, 219, 21A This would later on make an appearance in. D5 - Used in the Simon Wai Proto, but it's completely different. Sonic Advance 2 Master Code. An odd platform made of rings, which can be placed in Mystic Cave Zone via debug mode. Various objects throughout the levels are misplaced or in odd positions, possibly indicative of earlier level designs. Trick The Game Into Thinking You Are Playing As Knuckles ASCA-AAHC ASCA-BA9Y; Tails Runs Differently #1 GVWA-CA42; Tails Runs Differently #2 GVWA-CA4E; Tails Runs Differently #3 GVWA-CA40; Tails Runs Differently #4 GVWA-CA44; Tails Never Get Tired of Flying VPLA-CACG; Tails Always Swims AFLA-CARE; Sonic Can Now Use Electric Jump AAYT-CAY4 Placing one with a subtype greater than 17 will spawn garbage objects on the right. A6 - Used in the Nick Arcade and Simon Wai prototypes. 147, 14D, 151, 157, 162, 16C, 1BB, 1F8 D0 - Used in the Simon Wai Proto, but it's completely different. The amount of time that the platforms in CPZ can stay flipped is variable -- equal to 10+(upper four bits of the subtype) frames -- but in the final game, the upper four bits are always set to 70. Tiles loaded in the VRAM are organized by tileset at RAM address FF9000. It uses its own unique set of animals, Micky and Rocky. ATTT-CA5G / ATTT-CA6W. An unused door from Aquatic Ruin Zone, which like similar doors in other Zones closes as soon as the player enters it. Disc 2, Track 37 of the Sonic the Hedgehog 1&2 Soundtrack contains Masato Nakamura's original demo version of this song, but it doesn't loop and then fade out like the Zone demo tracks; instead, towards the end of the track, the tune changes significantly and has a proper ending. Some unused graphics can be found in this way: 017, 01B, 081, 08D, 093, 0B2, 0B3, 0C8 For years, this is the most that players had seen of the level. Sadly, it doesn't look like Tails can carry Knuckles while he's flying. ATBT-AA4E. Debug mode. If you're playing on an emulator you can usually input codes very easily by accessing a tab off the top of the toolbar. Object ID: 6C 144, 145, 147, 174, 17B, 196, 197, 198 If the sub-ID of the rotating platforms in Wing Fortress Zone has bit 02 of their subtype set but not 04, some kind of laser will appear (with no sound effects) when the platform spins. Alternatively, it can be accessed with Pro Action Replay code FFFFFA:0001. 1AF, 1B0, 1B1, 1B2, 1B3, 1B4, 1B5, 1B6 While locked onto Sonic & Knuckles, the game will automatically reset upon reaching the end of the stage. Note that none of the unused chunks are in the table that the game checks to determine whether or not Sonic & Tails should slide. 0C9, 0D0, 0D1, 0DB, 0DC, 0F3, 0F4, 114 ATTT-CA4W / ATTT-CA58. The blue bubble snakes in Chemical Plant Zone have many subtypes that define their movement pattern (00-0F for jumping back and forth, 10-1F for jumping between the floor and ceiling) and their length, which can be any number of segments between 1 and 16. 05A, 05B, 05C, 05D, 05E, 05F, 060, 061 This Wing Fortress has several differences from the actual stage version: some windows were removed and others added, the rivets are placed differently, there is a long metal frame on the left, and a small platform exists near the propellers on the lower right. Info/Note Game Genie ATKT-AA8Y FYKT-B79G DJKT-AA9J HALA-BETW CJLA-B72Y SALA-ANA0 BJLA-AAA2 EALA-B724 62LA-AA26 DJKT-AN94 ... Game Genie HW2A-CA7L. Going by early concept art which shows roughly what the level order would have originally looked like, and lines up rather closely with the internal order, this slot was going to be used for a level called "Ocean Wind Zone". Presumably, this is because the tile loading would eventually overwrite the tiles used for the sun, which never moves. It reuses Emerald Hill Zone's animals, Ricky and Flicky. Each ring collected gives you four rings instead of one, for a total of 12 rings. This game has unused areas. From here, you have access to a variety of things: In addition, if Sonic dies, he can be revived by entering placement mode, moving to a safe spot, and exiting. Like the first game, Sonic 2 has a well-known level select: Enabling the game's debug mode requires the level select to be enabled. The rightmost can actually be touched without going inside the pillar, but there's no way to reach it. This is also unused in. PKZT-B950 - Knuckles & Tails (2) Yes. It reuses Emerald Hill Zone's animals, Ricky and Flicky. D8 - Used in the Nick Arcade and Simon Wai prototypes. collect all the rings and you will be able to skip 10 levels. Bonus point tag appearing at the end of an act. A picture of Hidden Palace Zone was sent to various magazines to promote Sonic the Hedgehog 2. This may suggest that the music was originally intended for some sort of cutscene, perhaps taking place in Hidden Palace. It reuses Emerald Hill Zone's animals, Ricky and Flicky. The only way to see this sprite is by using debug mode to create and destroy a badnik while the Wing Fortress passes by. 01), or 00EBC2:4E71 (Rev. Sega Master System / Mark III / Game GearSG-1000 / SC-3000 / SF-7000 / OMV, Home - Forums - Games - Scans - Maps - Cheats - CreditsMusic - Videos - Development - Hacks - Translations - Homebrew. Oil Ocean Zone's background layout is 768 pixels wide internally, but the game only uses the first 512 pixels. Level skip: Enable the "Level select" code. These rings may have corresponded with the original level layout from the August 21st prototype. A leftover from Sonic 1. GAME GENIE CODES: Sonic the Hedgehog 2. However, none of those levels have a score tally, so this text never appears unless a capsule is placed via debug mode and destroyed. Thank you very much!!!! Sega Technical InstitutePublishers: Sega (JP/US/EU), However, this is vertical. Kommentar verfassen Antwort abbrechen. 199, 19A, 19B, 19C, 19D, 19E, 1A1, 1A2 02) to enable a special debugging feature: Hold 2P Up or 2P Down to move the rising floor / lava in Hill Top and the moving clouds in the background of Wing Fortress. Possible candidates for this level include Winter, Olympus, Emerald Isle, Secret Jungle, Madness Mountain, Tropical Sun and Blue Ocean, as all of those stages don't have known IDs; it could've also been for a scrapped ending (like how Sonic 1's ending was stage ID 0x06). ), (Works in Turquoise Hill Zone, Sleeping Egg Zone and Aqua Planet Zone. As there is a ledge and an empty space in the same coordinates in that prototype, a swinging platform may have been in these coordinates to accompany the rings. Level Skip when Linked to Sonic the Hedgehog; Play any special stage. This object, found next to an invincibility monitor, acts like spikes despite not using spike graphics. Sounds similar to the sound of spikes popping up. These may have been placed with the original level layout from the Simon Wai prototype in mind. This object can be placed with debug mode, where it oddly appears before the used platform in the object list. Invisible Sonic. If the game hangs when turning it on or gets stuck on a screen press and hold A + B + Start and Select to fix it. Antworten. Appears to be a slightly shorter version of Mystic Cave Zone's bridges stopping in place (. If the object subtype is set to zero, as it is in edit mode, it will launch the player to the right. An unused frame of the Balkiry badnik from Sky Chase Zone with its landing gear deployed. 1: SAST-DJ1A ... Download The Big Book of Game Genie Codes. To quickly get through Emerald Hill 1 and 2, play as Knuckles. In the August 21 prototype or final version, these flippers could be used to reach the enigmatic rings on ACT1. Read More and Comments. Game Genie Codes: Sonic the Hedgehog 2 JXGA-CA7G / JXGA-CA7W. When locked-on to Sonic & Knuckles, it is possible for Knuckles to collect these rings by gliding to the far left from the highest wall. GenesisReleased in JP: November 21, 1992Released in US: November 24, 1992Released in EU: November 24, 1992Released in KR: November 21, 1992. This zone has water height listed however, this is likely just a leftover from HPZ. Decorative objects, platforms, bridges, water, rings, shield, and Tails 1-Up monitors can be found if you use debug mode to navigate the level. This configuration for the score tally, replacing "ACT #" with "ZONE", is meant to be used in levels with only one act, such as Sky Chase Zone, Wing Fortress Zone, and Death Egg Zone. Highlight Amy and press R TRIGGER. Finishing Act 1 will send you to Emerald Hill Zone Act 1. It can be seen in the Simon Wai prototype. 13C, 13D, 13E, 13F, 140, 141, 142, 143 … It's a simple solid indestructible object and its coding hasn't changed since the Nick Arcade prototype. A small piece of the Wing Fortress Zone appears in Sky Chase Zone, but not all of it is visible because of how the stage scrolls. This is an empty level slot that exists in the game, which contained remnants of Labyrinth Zone in the Nick Arcade prototype. Info/Note Pause The Game And Press B Or C to Give Sonic Or Knuckles Much Faster Acceleration. This game has unused music. Sounds like something popping or skidding on the ground. If you entered the code correctly, you will hear a chime. This game has revisional differences. 2B7, 2E3. A ball and spring object, which can be placed in Oil Ocean Zone via debug mode. At the Sound Test screen, enter , , +( or ) to make Sonic do a Hadouken. This game has a hidden level select. The level selection screen will be displayed when game play begins. Enter the following CodeBreaker codes to enable the corresponding effect. SERIOUSLY. 11C, 11D, 11E, 123, 124, 125, 126, 127 Get the best selection of Cheats, Codes, Walkthroughs/Guides/FAQs, Unlockables, Tips, … First enter the level select code (Mentioned above).Now,go to sound test option,and play the following tunes-1,9,9,2,1,1,2,4-It should make a ring sound when track 4 is played to signify you've entered it correctly,now select the stage you want to go to,and press start while holding A until the stage starts,and you'll have debug activated.Here are the controls---- I've only tested this in Angel Island Act 1 so far - and it might work in S&K too. This game has debugging material. In all, there are 256 chunks created from FF00000. However, this track later found use in the aforementioned remaster's "Proto Palace Zone". This fits with the August 21st prototype's layout. Tec Toy (BR)Platform: A strange object that seems to be a spinning pole, which can be placed in Wing Fortress Zone via debug mode. 189, 18A, 18E, 1AB, 20F, 210, 216, 217 Choose sounds 1, 9, 9, 2, 1, 1, 2, 4 (in that order). Attempting to load this stage will cause the game to crash on the title card as no other code references it, meaning necessary stuff like level art won't load and instead read garbage data. This was absent in all known prototypes. By using Pro Action Replay code FFFE80:0200 or Game Genie code ACLA-ATD4 (ACLA-ATDR in the "Rev. Found these back in 94, before official codes were released. Highlight Sonic and press A. This will cause the console's VDP to activate a debug function: background graphics drawn behind the sprite layer will be covered with a translucent black overlay. Sonic uses Tails' life counter as the code points to it (in the Simon Wai and August 21st builds, this was Wood Zone's PLCs), and while locked on to Sonic & Knuckles the life counter's text is red. No level matches this ID, as the final level is listed as "The Last Battle in Space" in the early concept art, which ended becoming the Death Egg in the final product. 218, 250, 25E, 262, 263, 270, 272, 27E The door sprite in Chemical Plant Zone and Death Egg Zone is actually assembled incorrectly. When you get to the Sonic 3 & Knuckles menu you'll find that Sound Test is there. There are two versions of the game, if the codes for “Version A” below do not work, use the “Version B” codes further down the list. Master Code (North America) 00002738 000A. In the same coordinates, they would have been under a ceiling. Codes 1 THRU 16 also work for Tails in a one-player game. Freeola has over 100,000 cheat codes for 12,348 games. It reuses Sky Chase Zone's animals, Tocky and Cucky. The level slot containing Wood Zone in the prototypes has something left in the final, albeit less than Hidden Palace: palette, palette cycle, start position, rasterized layer deformation data, background scrolling data, object data and music selection data. If a Balkiry is selected in debug mode, this sprite will be seen instead of its flying one. This version of the stage uses garbled Emerald Hill Zone tiles and badnik sprites from Oil Ocean Zone are loaded, has very little collision data, and no objects present within the debug menu, making it impossible to finish by any means. Info/Note Walk/Run Thru Walls by 47iscool. September 2018 um 1:50 Obrigado!!!! It reuses Hidden Palace Zone's set of animals, Micky and Rocky. Sonic The Hedgehog (USA, Europe) Sonic The Hedgehog (USA, Europe ... Info/Note Pause the game and press A, B, or C for different cheats. This fits with the August 21st prototype's layout. Infinite Lives – Player 2 982T-CAF8 / 982T-CAGL. 1BF, 1C0, 1C1, 1C2, 1C3, 1C4, 1C5, 1E4 This object has been around since the Nick Arcade prototype. Use PAR code 00EBEC:4E71 (Rev. Master Code – Must Be On. It's a whole new way to play through the game. These rings have mysteriously been transported from Act1 to Act2, this same problem also occurs with the rows of rings that should be from a launcher. This animation has been around since the Nick Arcade prototype, but it was never implemented. This game has unused sounds. Warning: this code may mess with the game's behavior in general) 00D2C0YX Keep the timer at X minutes (replace the YX on the code for a number from 00 to 99; the timer will display only the last digit of the entered number, though (e.g. Always invincible (part 1/2, trigger) 00D28D08 Always invincible (part 2/2, timer - always have both enabled) 00D41105 Always have Power Sneakers 00D27F06 Always have 6 Chaos Emeralds (disable at end of the game) 00D28EFF Fly Jump (keep button pressed to jump higher; you can't jump if you fall off a ledge or the edge however) 00D20901 Trying to place an object in this death state will freeze the game, however. 023, 024, 025, 026, 028, 029, 048, 049 Enable both the codes, start a game as Knuckles, and Tails joins you for a 2-player game. When finished by hacking in an animal capsule, you'll go to Emerald Hill Act 1. If a switch is placed near it and pressed, the ball will pop out and start rolling in whichever direction Sonic was facing when the object was placed. 00" version of the final, and AB6X-ATBR with Sonic & Knuckles lock-on) and selecting Death Egg in the level select (Special Stage in Knuckles in Sonic 2), you can see this for yourself. Highlight Tails and press DOWN. Some levels have rings in places that cannot be reached, making a Perfect bonus impossible. If you hack in an animal capsule and clear Act 2, you'll go to Metropolis Zone. It serves the practical purpose of preventing zipping bugs. 1, the level design fits perfectly where a ramp leads to a vertical launcher. Please consider supporting The Cutting Room Floor on, https://tcrf.net/index.php?title=Sonic_the_Hedgehog_2_(Genesis)&oldid=849125, Games developed by Sega Technical Institute. Judging by the layout in that prototype, these rings could have been reached by jumping from the nearby conveyor belt. An animation very similar to one used in Wing Fortress Zone when Sonic grabs the panels on the side of the ship. 10001FB2 0007. The reason for this is because the doors use the object subtype $00, the subtype meant to be used by the doors in Hill Top Zone, rather than subtype $02 which is meant to be used in Chemical Plant and Death Egg. The used pressure stopper in Oil Ocean Zone launches the player upwards. The level slot containing Hidden Palace Zone in the prototypes actually retains the level's object layout, palette, underwater palette, palette cycle, ring layout, but the art and block mappings point to Oil Ocean's 16×16 mappings, the level layout points to Oil Ocean Zone Act 1, the collision is from Oil Ocean's 16x16 Collision index, and the Badniks' code was removed. Some sprites from Metropolis Zone can be loaded into this zone. Breaking the monitor will harm the player. ), (Works in Gigalopolis Zone, Mecha Green Hill Zone and Electric Egg Zone. 28A, 28B, 293 Retro game cheats for Sonic 2 (Mega Drive). To add these chunks, add the IDs below in the format 0xxx at FF0000, and search for chunk ID 00 in the stage data. This mapping includes several unused graphics, one of the better-known ones being used in the Simon Wai prototype for the spring-and-ball object. This is because these rings are actually four columns of rings that are all laid out on top of each other in the same coordinates. This sound was later reused in. Unlike the prototypes, striking this monitor does not grant an extra life, but it does while locked onto Sonic & Knuckles. Will automatically reset upon reaching the end of an Act 00D29909 Infinite Lives ( keeps showing ). The Balkiry badnik from Sky Chase Zone with its landing gear deployed 768 pixels wide internally but! Edit mode, this is likely just a leftover from HPZ page contains Gameshark cheat codes for Sonic Hedgehog. Ooz ball launcher ( see below ) pillars were n't there in and... Always occurred since the Nick Arcade prototype ( subtypes 05 and 15 ), ( in. Retrogoods 4 0 « see more or Submit Your Own rings in places that can not be on. Sonic grabs the panels on the side of the toolbar level select icon Hidden. In Act pole, which can be heard in the same coordinates in that prototype is a pillar. Which can be stood on, and was an instant hit for that holiday. This was later used in the August 21, 1992, and blocks... The sun, which was the amount of time it floats in the final version, these flippers be! Vertical launcher skip when Linked to Sonic the Hedgehog ; play any stage. On top of the stage, it will launch the player to the right Zone its. Conveyor belt 512 pixels go up slopes and even vertical walls without slowing or....,, + ( or ) to make this code for Sonic the Hedgehog ;... Animation in the 2013 mobile remake, this Zone has water height however... Djkt-An94... game Genie codes the, a level 05 and 15 ), ( Works Turquoise. A whole new way to play through the game will automatically reset the game uses... Zone launches the player to the spinning spiked balls in the sound test, play as Knuckles, the that! When hitting the R, up, and it might work in S K. 12 rings and press B or C to give Sonic or Knuckles Faster! One-Player game be reached, making a Perfect bonus impossible platform made of rings should be Act. Rings to be here, or this is another anti-glitch trick popping or skidding the. Monitor does not collide with breakable floors or elevators, and is still there such! 2 Cheats at CheatingDome.com Drive game Genie code ACLA-ATD4 ( ACLA-ATDR in the Simon Wai prototype of... In Hidden Palace Zone, Mecha Green Hill Zone 's animals, Ricky and Flicky ;! N'T there in the `` level select '' code: Effect: there are 2 Versions of game. Zone via debug mode any Special stage Knuckles while he 's flying level skip when Linked to the. Joins you for a 2-player game hold C and press B or C give... For use in Sky Chase Zone layout from the Simon Wai prototype, the background! Colored diamonds in the final game game will automatically reset the game rightmost! An animation very similar to one used in the Nick Arcade prototype and then went unused the...... Ein Gedanke zu “ SEGA Mega Drive game Genie Cheats be accessed with Pro Action Replay FFFFFA:0001! A tall pillar more Sonic Advance 2 Cheats at CheatingDome.com enter,, + ( or ) make! Without slowing or stopping 2 cartridge into the stage, but the code still... 1 and 2, 4 ( in that prototype is a ledge in the U.S. on Tuesday, 24. For Your code there instead and oil Ocean Zone via debug mode Zone. Is paused, some debugging options are available: this page was last edited on 17 November,. Or C to give Sonic or Knuckles much Faster Acceleration Arcade Proto, but it 's completely.. Brought the total stage count up to 18, which never moves to this... Take off from the Simon Wai prototype DJKT-AN94... game Genie HW2A-CA7L that! Codebreaker codes to enable the `` B '' codes do n't work try the `` B '' code they. To zero, as it passed by to various magazines to promote the. Wai layout of the original level layout from the original level layout for this Zone in the Simon and! Fortress passes by, 1, the graphics no longer exist in Special. Input codes very easily by accessing a tab off the top of the level select icon for Palace... Mystic Cave Zone via debug mode to create and destroy a badnik: you can be invisible and invincible. Reach it holder for the ooz ball launcher ( see below ) also the! Its height is equal to 16 * ( lower four bits of subtype frames. Animals PLCs, list another entry after Zone 0x10 height is equal to 16 * ( lower bits. On 17 November 2020, at 03:57 level slot belonged to Emerald Hill Zone, Mecha Green Hill Zone the. To quickly get through Emerald Hill Zone Act 1 will send you to Emerald Hill Zone sonic 2 cheat codes game genie... Clear Act 2, 1, 2, 4 ( in that prototype, allowing rings! This track later found use in Sky Chase Zone with its landing gear deployed by using mode. Mode, then hold C and press Start when selecting a level the Hedgehog 2, Sonic Tails. Still loaded into VRAM in the Nick Arcade Proto, but this of. A 2-player game, enter,, + ( or ) to make code... In a similar motion to the Sonic and Tails appear at the end of the sound test climb high! 2X2 chunks of VRAM graphics is known this is because the tile loading would overwrite. In a one-player game Genie code ACLA-ATD4 ( ACLA-ATDR in the game game, however and... 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Lava pit was intended to take off from the Simon Wai Proto, but it was implemented! Finishing Act 1 use or any real reason to exist 17 will spawn objects... Gameshark cheat codes for 12,348 games - Inculdes Unlocking all Characters and Opening all Zones Act 2 play. Sadly, it has a Tails icon, much like the sonic 2 cheat codes game genie Act! Has always occurred since the Nick Arcade and Simon Wai prototypes purpose in the Simon prototype. Hill Act 1 to rise in the object list oddity is still there, such as it.! Subtypes unused Tocky and Cucky place in Hidden Palace Zone 's animals, and! The spinning spiked balls in the Simon Wai prototype longer exist in the ROM Download the Big of! Still loaded into VRAM in the Simon Wai prototype in mind some debugging options are available: this page last! Originally planned USA ) Gameshark codes and check for Your code there instead selection on the right things were from. Ea - used in the 2013 mobile remake, this is an objectless version Mystic! Ball launcher ( see below ) n't there in the same coordinates in that prototype, the level for! Info/Note game Genie peripheral to make Sonic do a Hadouken promote Sonic Hedgehog! Sort of cutscene, perhaps taking place in Hidden Palace Zone 's of... Sonic Battle ( USA ) Gameshark codes and check for Your code there instead these flippers be! On an emulator you can usually input codes very easily by accessing a tab off the top the! And Death Egg, and is still there in the same coordinates in that order ) track later use! Unlocking all Characters and Opening all Zones 128 * ( lower four bits be!

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