If the bearer uses a polymorph effect or wild shape to transform into an animal, dragon, elemental, magical beast, plant, or vermin, the pouch never merges with her body. Polymorph allows you to duplicate the effects of Beast Shape II, Elemental Body I, and Alter Self, so let's look at some examples. FAQ. Strength will most likely be your primary source of damage. Legal Information/Open Game License, Fan Labs Red: Bad, useless options, or options which are extremely situational. | d20HeroSRD Tiny Monstrous Humanoids: you gain a +4 size bonus to your Dexterity, a –2 penalty to your Strength, and a +1 natural armor bonus. Orange: OK options, or useful options that only apply in rare circumstances 3. If you're stuck in the water, go for Deep One. The subject may choose to resume its normal form as a full-round action; doing so ends the spell. It can't attack, its Intelligence, Wisdom and Charisma scores drop to 1, and it loses any ability it had to cast spells or use spell-like abilities. I hate bugs. "While under the effects of a polymorph spell, you lose all extraordinary and supernatural abilities that depend on your original form (such as keen senses, scent, and darkvision), as well as any natural attacks and movement types possessed by your original form. DnD 5e Alter self and Martial Arts can simultaneously benefit your unarmed strikes. However, Craig acquires a detailed sculpture of a Sasquatch from a traveler who lives in an area where sasquatches are common, giving Craig a +2 modifier, and allowing him to meet the required +9 modifier to polymorph into a sasquatch. "any of the natural attacks of the base creature, including proficiency in those attacks": Claws, bite, tail, gore, wing slam, etc. If a new polymorph spell is cast on you (or you activate a polymorph effect, such as wild shape), you can decide whether or not to allow it to affect you, taking the place of the old spell. | Dungeon World SRD Gargoyle and Storm Hag provide everything you need. "all of your gear melds into your body. Most of the bonuses at this level are flat numerical increases. Elementals are capable of speech, which means that they can perform Verbal Components. Diminutive Monstrous Humanoids: you gain a +6 size bonus to your Dexterity, a –4 penalty to your Strength, and a +1 natural armor bonus. At some point, Marly may choose to invest in Still Spell to remove this complication. Resistances: Resistences to energy, DR, etc, but not type immunities like elementals' immunity to sneak attacks (Unless they are mentioned in the spell's description). While this is neat, it's really frustrating that you need to give up Saxra and go back to Devourer. The Skinwalker's Change Shape ability doesn't say one way or the other about it being a polymorph effect, so we look to the general definition of Change Shape in the Universal Monster Rules to fill in any blanks the Skinwalker-specific Change Shape didn't speak to. Also note that many colored items are also links to the Paizo SRD. For scouting, use giant mosquito. You could instead require skill checks to adopt new forms. Racial skill bonuses, like the Owl's bonuses to Perception and Stealth. 12d8 is roughly equivalent to 15d6, and you can use the breath weapon every 1d4 rounds for 1 minute per caster level. EFFECT. alchemist 5, druid 4, magus 5, sorcerer/wizard 5, witch 4. I hate them. alchemist 4, bloodrager 4, magus 4, sorcerer/wizard 4. For area control in combat, use Stegosaurus. "+10 bonus on Disguise skill checks" (presumably only to appear as a member of whatever species you polymorph into. If he wants to polymorph into an elf, he needs a total modifier of +7 (5 + 2 for Alter Self + 0 for an elf's base CR), which his skill modifier of +8 covers (1 rank, +3 class skill, +4 Intelligence). Polymorph allows you to duplicate the effects of Beast Shape II, Elemental Body I, and Alter Self, so let's look at some examples. taken from the body of the creature. These modifiers don't go away when the Halfling changes size, so a Halfling and human with otherwise identical stats will have slightly different ability scores. Green: Good options. | Starjammer SRD You can also get climb 30 feet, fly 30 feet (average maneuverability), swim 30 feet, low-light vision, and scent. Recent Changes Because he is still a humanoid, his items all continue to function normally. At this level you could also be a Huge Dragon, so that's the natural compaison to make, and for most polymorphing characters, a dragon will be a more powerful option. Medium Magical Beasts: you gain a +4 size bonus to your Strength, and a +4 natural armor bonus. Marly wears bracers of armor +1, a ring of protection +1, a cloak of resistance +1, a Quick Runner's shirt, and a belt of physical perfection +2. Full casters still have the same problems that they did in Giant Form I. Regeneration is still really good, so look for forms with Regeneration. "If your new form does not cause your equipment to meld into your form, the equipment resizes to match your new size." If the creature instead specifies a fly speed of 100 feet, you only get a fly speed of 30 feet. If the polymorph effect grants you access to one of the creature's abilities, such as Poison, Trample, or a Breath Weapon, the DC to resist that ability is equal to the DC for the polymorph effect. ... Polymorph, Greater. The forms aren't any better than Plant Shape II, and now you have to compete with turning into a large dragon. Since you get both subtypes from aquatic creatures, you don't need to worry about breathing air or water. If the form is that of a humanoid, the spell functions as alter self. You can now get burrow speed, good maneuverability, tremorsense, blood drain, constrict, grab, poison, pull, trample, and web. Very few of your class abilities will depend on your "original form", so you're probably only going to lose your racial senses. ": So no wands, staves, potions, or many slotless magic items. Your race will matter less when you're no longer human/elf/etc., but your ability score modifiers and size will influence your ability scores when polymorphed. Note that the spell allows you to gain the elemental's darkvision, but does not specify tremorsense. Character Sheets Now you're medium. 320 Pathfinder Wiki Haagenti Details Alignment CE Pantheon Demon Lords Areas of Concern Alchemy, invention, transformation Domains Artifice, Chaos, Evil, Strength Subdomains Alchemy (Artifice)*, Construct, Demon (Chaos), Demon (Evil), Resolve, Self-Realization (Strength)*, Toil * Requires the Acolyte of Apocrypha trait. Polymorph, Greater (3.5e Spell) 3.5e SRD. Its movement speed is increased by 10 though. Using Simulacrum to fuck your clone. The Chimera doesn't get reach, but it's large, gets the same number of natural attacks with better damage, and it has a breath weapon that also deals 6d8 damage and can be used every 1d4 rounds. When you cast this spell, you can assume the form … Example: Craig the 5th-level human wizard knows Alter Self. These connections help establish a mental understanding of the creature, allowing the spellcaster to more easily adopt forms with which they might not have studied in great detail. This is the level of familarity gained from normal skill rank advancement; creatures may be described in great detail in books or oral descriptions, but they are still considered "secondhand" sources. If you polymorph into a humanoid, not much. He regularly casts Polymorph, so he needs to understand what happens to him when he changes shape. For scouting, use the Dire Rat or Eagle. Yes! If you were medium before, you get +1 to attacks and AC for your new size, and +4 bonus to Stealth checks. alchemist 6, magus 6, sorcerer/wizard 6, 10th-level Wild Shape. | FateCoreSRD Your ability scores are not modified by this change unless noted by the spell. Undead Anatomy II allows DR 5/bludgeoning, which I have to assume is for skeletons. If the form is that of a dragon, the spell functions as form of the dragon I. This means that Troll is essentially the only option worth considering, which is fine because Troll is pretty fantastic. If you were previously small, you lose the +1 to attacks and AC for being small, as well as the +4 size bonus to Stealth checks. Most spells will specify that you can get special movement speeds. The bonuses to strength, constitution, and natural armor are truly stunning at this level. Replicate every other polymorph spell, plus you can change shapes as a free action once per turn. Your options at this level are better than Plant Shape I, but have to compete with Dire Tiger and Chimera. At this level your combat options need to compete with Beast Shape IV, which lets you turn into a fucking Chimera. Polymorphing into a Fire Elemental won't help you impersonate a dwarven prince.). Halflings and humans are a prime example. DESCRIPTION. Your +1 Full Plate does not (unless you add the Wild property, and even then only if you're using Wild Shape). Mage Armor provides an armor bonus, but it's not part of your gear so it doesn't meld into you. Otherwise, go for Beast Shape. You may also allow players to acquire "connections" to their polymorph forms which improve their familiarity similar to the way Scrying works. | GumshoeSRD Downloads The Ability score modifiers are size modifiers, so they don't stack with whatever you get from your race or from spells like Enlarge Person. Unsurprisingly, there are no diminutive undead with humanoid anatomy. This study may require touching, manipulating, and often dissecting the body. With spells available to cover the dragons' weaknesses, they are essentially identical except for their breath weapons. Unless you need the positive/negative energy switch from Undead Anatomy, stick to Monstrous Physique. The duration of the spell depends on how radical a change is made from the original state to its transmuted state. Your reach goes up to 10 feet (15 feet with bite), and your natural weapon damage goes up with your size. Space and Reach: You assume the form's space and reach. Take a look at Pathfinder's version of polymorph. Tiny Magical Beasts: you gain a -2 penalty to your Strength, a +8 size bonus to your Dexterity, and a +3 natural armor bonus. 4. If you do use weapons (Eldritch Knights are great for Polymorph), giant form is great. Check with your DM. The subject may choose to resume its normal form as a full-round action; doing so ends the spell for that subject. Monstrous physique runs the same levels as Beast Shape, so it's easy to make comparisons between the two. ; This is part of the 3e System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.To distinguish it, these items will have this notice. When you get an AnC one of their ablities is share spell so you can cast self buffs on the AnC. | 13th Age SRD ": So halflings don't get extra strength from polymorphing into something really big. There are no options for Diminutive, and only three for Huge. Marly loses his darkvision and his 20 foot movement speed. ; This is part of the 3e System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.To distinguish it, these items will have this notice. Medium Humanoids: You get +2 size bonus to strength from the spell. Marly polymorphs … However, Dragons can cast spells, so I would assume that you can also cast spells whil polymorphed. Players must acquire these connections ahead of time, and must do so with GM approval. Unfortunately, with the addition of Monstrous Physique, Beast Shape I becomes a much less appealing option for polymorphers not locked into it. He does not get the elemental's immunities to bleed, critical hits, etc. Large Monstrous Humanoids: you gain a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +4 natural armor bonus. This levels competes with Beast Shape III, which adds Rake to the already formidable Dire Tiger, and introduces the Mastodon for stomping mobs. Unless otherwise stated, polymorph spells don’t allow the target to take on the appearance of a specific individual creature, but rather just a generic creature of a general type or ancestry. That's a lot of breath weapon damage. 120 foot fly speed is fantastic, and you get blindsense, 120 foot darkvision, and a frightful presence. This means that Marly does not get tremorsense. Small Monstrous Humanoids: you gain a +2 size bonus to your Dexterity and a +1 natural armor bonus. The only difference is that you need to adjust the abilities for the creature's size before you apply the modifiers for polymorph. Large Animals: you gain a +4 size bonus to your Strength, a -2 penalty to your Dexterity, and a +4 natural armor bonus. A druid who has never left the arctic tundra certainly shouldn't be able to polymorph into a reptile or a tropical bird since they have never seen one, and likely have never heard one described unless they studied the appropriate skill. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance. "If a polymorph spell causes you to change size, apply the size modifiers appropriately, changing your armor class, attack bonus, Combat Maneuver Bonus, and Stealth skill modifiers. Polymorph is one of the most confusing and difficult parts of the magic system in Pathfinder. You get some nice things for being incorporeal (like the ability to make touch attacks), but you shouldn't be having any trouble hitting, and. "These attacks are based on your base attack bonus, modified by your Strength or Dexterity as appropriate, and use your Strength modifier for determining damage bonuses.". Items that provide constant bonuses and do not need to be activated continue to function while melded in this way (with the exception of armor and shield bonuses, which cease to function). Let's break things down a bit. He has spent a lot of time around common humanoids like humans and elves, so he is considered to have Firsthand familiarity. Druids who plan to rely on wild shape must do the same, instead sacrificing some of their wisdom. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. He does not get the elemental's burrow speed, as it is not specified in the spell. If the creature has greater/lesser version of the ability (e.g. Alter Self relies on Knowledge (Local). Generally speaking, polymorph spells account for some of the most enjoyable spells in the game. "Polymorph spells cannot be used to change into specific individuals", "Polymorph spells cannot be used to assume the form of a creature with a template or an advanced version of a creature.". I specifically copied the rule disallowing templates above under "What you NOT get when you polymorph? Unfortunately, the bulk of the time Monstrous Physique I is a much better option since gargoyles get more attacks than you can get from Undead Anatomy. This is fantastic because it makes poisons extremely difficult to resist, and make Spell Focus (Polymorph) worth taking. So, a reasonably gamemaster might ask "How can I allow polymorph in my game without letting it totally unbalance the game?". I support a limited subset of Pathfinder's rules content. Marly loses the effect of his bracers of armor ("with the exception of armor and shield bonuses, which cease to function)") and can't activate his Quick Runner's shirt, but his ring of protection, cloak of resistance, and belt of physical perfection all continue to function as normal ("items that provide constant bonuses... continue to function":). Polymorph into tiny or large monstrous humanoids. Namely "a creature of the animal, dragon, elemental, magical beast, plant, or vermin type." Weapon users like alchemists will do very well as a Rock Troll since they can continue using their armor and weapons, and gain Regeneration. If the form is that of an elemental, the spell functions as elemental body I. Effects like the Copper Dragon's Spider Climb are easily replaced with a spell, and elemental vulnerabilities can be easily overcome with Energy Resistance. Traveller SRD If you use this spell to cause the target to take on the form of an animal or magical beast, it functions as beast shape IV. Small Vermin: you gain a +2 size bonus to your Dexterity and a +2 natural armor bonus. The greater polymorph limitation makes it pretty rubbish as a self buff. ": This is only your base speed, not the fly, climb, or swim speeds that the creature might possess. This spell is basically only useful for Eldritch Knights since they're the only ones who use weapons enough to make this useful and also get access to the spell. You can get climb 30 feet, fly 30 feet (average maneuverability), swim 30 feet, darkvision 60 feet, low-light vision, and scent, and the aquatic and amphibious subtypes. However, instead of requiring a check, we'll simply require that the spellcaster have a requisite skill modifier, modified based on their familiarity with the creature in question and possibly an object which establishes a connection to that creature. Baleful Polymorph is a spell in Pathfinder: Kingmaker.. If the creature has immunity or resistance to any elements, you gain resistance 20 to those elements. Adjustable Polymorph Source Advanced Class Guide pg. So during my lunch break yesterday, I was reading posts on some of the message boards, and I saw an interesting topic. Air elementals are scouts, earth elementals are damage dealing tanks, fire elementals are strikers, and water elementals are low-damage tanks. Halflings have higher dex, but lower strength. "You can only be affected by one polymorph spell at a time. They may also be able to perform somatic components with your DM's permission. DESCRIPTION True form removes any polymorph effect from a target creature, returning it to its true form, even against its will. There is an argument to be made for dealing damage types which are less commonly resisted than fire damage, but Fireball is three levels lower and does more damage, so this clearly isn't a replacement for blast spells. | d20PFSRD Before you read this guide, read the section on Polymorph on the Pathfinder SRD. Only races which provide one of the bonuses allowed by Alter Self are included. Any Strikes specifically granted by a polymorph effect are magical. Polymorph; Polymorph Any Object; Polymorph Other; Polymorph Self; Polymorph Self (Power) d20 Modern SRD d20 Modern Homebrew Pathfinder SRD. If the creature has the undersized weapons special quality, you gain that quality. Open Game Content (place problems on the discussion page). 2. A figurine, drawing, or painting accurately depicting the creature. Instead of getting all of the attacks and such from your chosen form, you get bite and 2 claws or slams. Turn your Rogue into a Giant Octopus for 8 tentacle sneak attacks. His move speed is 20, and he has Darkvision. For example, you cannot assume the form of a templated creature, or a creature of a size more than one larger or smaller than your own. If the form is that of a humanoid, the spell functions as alter self. Small Animals: you gain a +2 size bonus to your Dexterity and a +1 natural armor bonus. WAR SKINK. For scouting, your previous options continue to be your best bet. Elementals can speak, so they can perform verbal components. If you choose to do so, set the DC at 10 + the number of ranks required. The addition of grab, pounce, and trip makes previous Beast Shape forms considerably more useful, including Deinonychus and Leopard, which both continue to be decent, but the additional strength and natural armor make larger forms more viable. If you are building your character entirely to focus on polymorphing, you can afford to not focus on your spellcasting abilities. | The Modern Path SRD ": So Sorcerers can polymorph into a snake and grow claws. "If your new form does not cause your equipment to meld into your form, the equipment resizes to match your new size. For full casters, Beast Shape is typically a better option at any given spell level because it gives you a complete melee package without you needing to spend gold on a pointy stick. Also, the size bonuses for Tiny and Large forms improve to exceed those provided by Diminutive and Huge forms. You have studied the creature, alive or dead, in person for at least one uninterrupted hour. Senses: Darkvision, Low-Light Vision, Blindsense, etc. If the form is that of a plant, the spell functions as plant shape II. A piece of fur or skin, a piece of claw, etc. ", but I want to call it out again here: Undead Anatomy I's spell description specifically mentions skeletons and zombies, and the higher-level versions of the spell allow Blood Drain, which is largely exclusive to vampires. Because it is large, we adjust the horse's size down to medium (Str 12, Dex 16, Con 15), then apply the Beast Shape modifiers for Large animals (See Beast Shape II), giving it Str 16, Dex 14, Con 15, and a +4 bonus to natural armor. Are you good and confused? Keep in mind that you only get these if specified in the spell's entry. Now you're large, which gives you 10 foot reach. Now you're huge, which gives you 15 foot reach and 2d6 damage on your slams. Your slams increases to 1d6 damage plus strength. For additional options, check the official Bestiary Index and filter by the creature type and size that you want. Movement Types: Flight, Climb, Swim, etc. Huge Animals: Huge animal, you gain a +6 size bonus to your Strength, a -4 penalty to your Dexterity, and a +6 natural armor bonus. alchemist 3, bloodrager 3, magus 3, sorcerer/wizard 3, 4th-level Wild Shape. You have encountered the creature, and spent at least one minute observing or otherwise studying the creature. Allosaurus continues to be a fantastic combat option, but it has to compete with magical beasts with similar offensive options which can fly. For polymorphing yourself you have much better options at this level. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. For combat, use Dire Tiger: Three primary attacks that do as much damage as a flachion/greatsword, gran, and pounce. Turn your Barbarian into a Dire Tiger for insane charges. You gain a +4 size bonus to Strength, a +2 size bonus to Constitution, a +4 natural armor bonus, fly 60 feet (poor), darkvision 60 feet, a breath weapon, resistance to one element, and vulnerability to another. The improved list of abilities doesn't make things much better, unfortunately. Medium Monstrous Humanoids: you gain a +2 size bonus to your Strength and a +2 natural armor bonus. For combat, use albino cave solifugid. After this hour of study, the body is no longer usable for study. Use Cheetah if your DM prohibits dinosaurs. Being a dwarf often involves a large quantity of being underground. Still, Vermin Shape I should reasonably be a spell level lower to make it comparable to other polymorph options. Hopefully the analysis presented below will help you to asses omitted forms on your own. Range personal Target you Duration 1 min./level (D). "The DC for any of these abilities equals your DC for the polymorph spell used to change you into that form. Constant bonuses (except AC) remain. Gegenees is your besy bet for raw damage output, but use Thiae Queen if you need flight. It has excellent flight, but its combat capability won't come anywhere near those of the Allosaurus, the Chimera, a dragon, or a rock troll. If Craig wants to polymorph into a Sasquatch (which he has read about, but never seen), his +8 modifier won't be enough to cover the required modifier of +9. Armor bonus humanoids being able to perform somatic Components with your DM 's permission for. ; polymorph ; polymorph ; polymorph ( spell ) polymorph any object ; Unearthed Arcana 3e SRD human knows... The section on polymorph on the form of the ability to earth glide ability options which are extremely.... Plus his newly modified strength bonus and 1 rank in Knowledge ( Nature ) when using Wild Shape of dragon. 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To fire and darkvision person for at least one uninterrupted hour better strength and a size... Subtypes from aquatic creatures, you only get these if specified in the functions! Large and has Str 16, Dex 14, and I saw an interesting polymorph self pathfinder... Size before you read this guide is an SRD ( System Reference Document for! Your greatsword will change size to large are the only difference is that want!, instead sacrificing some of the attacks and such from your chosen form, you only get if. Has darkvision polymorph rules can afford to not focus on your spellcasting abilities Eldritch Knights are great for.. That they can perform Verbal Components better strength and a +2 size bonus to your Dexterity and a +2 armor...

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